/*
 * Albareth - an action roleplaying game.
 * Copyright (C) 2008 Jens Anuth
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
 *   02110-1301, USA.
 * 
 * $Id: TooltipFrame.java 35 2008-05-05 14:16:37Z jens464 $
*/
package albareth.frontend.slick.ui;

import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.SlickException;

public class TooltipFrame extends UIElement
{
    public TooltipFrame(int x, int y)
    {
        super(x, y);
        setOpaque(true);
        //setBackgroundColor(Color.magenta);
    }

    public void render(Graphics g, GameContainer container, int screenX, int screenY)
            throws SlickException
    {
        String txt = UIManager.getCurrentUITooltipText();
        //System.err.println("tt:" + txt);
        if (txt != null) {
            int xOffset = (getWidth() - getFont().getWidth(txt)) / 2;
            g.drawString(txt.toUpperCase(), screenX + xOffset, screenY);
        }

    }

}
